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	<title>buzzaboutgames.com</title>
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	<link>http://www.buzzaboutgames.com</link>
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		<title>Making Money the League of Legends Way</title>
		<link>http://www.buzzaboutgames.com/making-money-the-league-of-legends-way/sports/</link>
		<comments>http://www.buzzaboutgames.com/making-money-the-league-of-legends-way/sports/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 16:37:09 +0000</pubDate>
		<dc:creator>writersbasement</dc:creator>
				<category><![CDATA[casual gaming]]></category>
		<category><![CDATA[console gaming]]></category>
		<category><![CDATA[portable gaming]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[competitive gaming]]></category>
		<category><![CDATA[Computer games]]></category>
		<category><![CDATA[computer gaming]]></category>
		<category><![CDATA[E-sports]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[League]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[LOL]]></category>
		<category><![CDATA[MLG]]></category>
		<category><![CDATA[Money in Streaming]]></category>
		<category><![CDATA[Online Gaming]]></category>
		<category><![CDATA[professional gaming]]></category>
		<category><![CDATA[Streaming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.buzzaboutgames.com/?p=179</guid>
		<description><![CDATA[Written by: Nick Mingay SACRAMENTO &#8211; E-sports has become a sensation and streaming online games such as League of Legends is a viable source of revenue for professional gamers. The gaming community has exploded in the past decade with the introduction of MMORPG&#8217;s (Massively Multiplayer Online Role Playing Games) and RTS (Real Time Strategy) games. [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_190" class="wp-caption alignleft" style="width: 310px"><a href="http://www.buzzaboutgames.com/wp-content/uploads/2012/01/Dreamhack281291.png"><img class="size-medium wp-image-190" src="http://www.buzzaboutgames.com/wp-content/uploads/2012/01/Dreamhack281291-300x226.png" alt="Dreamhack Festival 2011" width="300" height="226" /></a><p class="wp-caption-text">The central floor at Dreamhack 2011</p></div>
<p>Written by: Nick Mingay</p>
<p>SACRAMENTO &#8211; E-sports has become a sensation and streaming online games such as League of Legends is a viable source of revenue for professional gamers.</p>
<p>The gaming community has exploded in the past decade with the introduction of MMORPG&#8217;s (Massively Multiplayer Online Role Playing Games) and RTS (Real Time Strategy) games. It is not only playing the games that has infiltrated pop culture, but the streaming of live gameplay has become all the more prevalent. Players of games such as League of Legends, Starcraft II and Counter Strike sit in from of their computers or have parties not to play the game, but to watch it being streamed by professional players.</p>
<p>League of Legends seems to be the most commonly streamed game. It is not the most popular game in  big tournaments put on by Major League Gaming or the massively successful Dreamhack, but the fans of LOL, as it is known, is growing by the day.  Many of the professional League of Legends players stream for a majority of the day seven days a week. They play advertisements during downtime and make money depending on how many viewers they have at the time.</p>
<p>Streamers can get a free program to broadcast their games, Xsplit seems to be the most popular. From there, they need only to sign up with a streaming website, Ow3ed.tv or Justiv.tv are the two most commonly used.</p>
<p>Own3d.tv is by far the most popular streaming website for professional players. The site hosts the players streams and provides a platform for them to make money off the stream by playing the advertisements set up by Own3d.</p>
<p>Streamers are paid for how many viewers they have at the given time of advertisements. For every advertisement played per 1000 viewers, the streamer gets three dollars. This may not seem like a lot, but the most popular players have an average of 10,000 viewers watching while they are online. That means $30 for each ad played.</p>
<p>The ads are often played in sets of three, so for every three adds the streamer can make $90. They can play the ads as much as they like, but most play a set of three once every half hour or so.  Not a bad payout for playing a game you love.</p>
<p>The hardest part about streaming to make money is to capture your audience. Many of the professional players are known from international tournaments. Anyone just coming into a stream will have to grab the attention of viewers through wit, banter, well played games and a great music selection while they stream. The biggest key to keeping and growing an audience is keeping them entertained during downtime. This can be done with Youtube videos, discussion of the last game or game mechanics overall and have music running in the background.</p>
<p>Online streaming does not seem to be a consistent way to make money in the future because of the dynamic nature of competitive gaming, but for the professional League of Legends players it seems to be a great way to enjoy what you do for a living.</p>
<p>&nbsp;</p>

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<p class='technorati-tags'>Technorati Tags: <a class='technorati-link' href='http://technorati.com/tag/casual+gaming' rel='tag' target='_self'>casual gaming</a>, <a class='technorati-link' href='http://technorati.com/tag/competitive+gaming' rel='tag' target='_self'>competitive gaming</a>, <a class='technorati-link' href='http://technorati.com/tag/Computer+games' rel='tag' target='_self'>Computer games</a>, <a class='technorati-link' href='http://technorati.com/tag/computer+gaming' rel='tag' target='_self'>computer gaming</a>, <a class='technorati-link' href='http://technorati.com/tag/E-sports' rel='tag' target='_self'>E-sports</a>, <a class='technorati-link' href='http://technorati.com/tag/gaming' rel='tag' target='_self'>gaming</a>, <a class='technorati-link' href='http://technorati.com/tag/League' rel='tag' target='_self'>League</a>, <a class='technorati-link' href='http://technorati.com/tag/League+of+Legends' rel='tag' target='_self'>League of Legends</a>, <a class='technorati-link' href='http://technorati.com/tag/LOL' rel='tag' target='_self'>LOL</a>, <a class='technorati-link' href='http://technorati.com/tag/MLG' rel='tag' target='_self'>MLG</a>, <a class='technorati-link' href='http://technorati.com/tag/Money+in+Streaming' rel='tag' target='_self'>Money in Streaming</a>, <a class='technorati-link' href='http://technorati.com/tag/Online+Gaming' rel='tag' target='_self'>Online Gaming</a>, <a class='technorati-link' href='http://technorati.com/tag/professional+gaming' rel='tag' target='_self'>professional gaming</a>, <a class='technorati-link' href='http://technorati.com/tag/Streaming' rel='tag' target='_self'>Streaming</a>, <a class='technorati-link' href='http://technorati.com/tag/video+games' rel='tag' target='_self'>video games</a></p>

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		<title>Is Your Child Addicted to Online Video Games?</title>
		<link>http://www.buzzaboutgames.com/is-your-child-addicted-to-online-video-games/console-gaming/</link>
		<comments>http://www.buzzaboutgames.com/is-your-child-addicted-to-online-video-games/console-gaming/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 15:45:17 +0000</pubDate>
		<dc:creator>writersbasement</dc:creator>
				<category><![CDATA[casual gaming]]></category>
		<category><![CDATA[console gaming]]></category>
		<category><![CDATA[portable gaming]]></category>
		<category><![CDATA[addiction]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[computer gaming]]></category>
		<category><![CDATA[gaming competition]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[online video games]]></category>

		<guid isPermaLink="false">http://www.buzzaboutgames.com/?p=128</guid>
		<description><![CDATA[Written by: Mary Shull Where’s Johnny? Just check the computer and the lost is found! Online video game addiction is fast becoming the norm. Hours are lost in front of the computer. Social interaction disappears. Kids get annoyed or angry when their online game is interrupted, even for dinner. What are parents to do? First, [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp mceIEcenter" style="text-align: left;">Written by: Mary Shull</div>
<p style="text-align: left;">Where’s Johnny? Just check the computer and the lost is found! Online video game addiction is fast becoming the norm. Hours are lost in front of the computer. Social interaction disappears. Kids get annoyed or angry when their online game is interrupted, even for dinner. What are parents to do?</p>
<p style="text-align: left;">First, check out the signs. Some possible symptoms that may give you a clue that your child is headed toward online video game addiction:<br />
• Moodiness<br />
• Lying<br />
• Forgets to eat<br />
• Plays online video games instead of doing homework<br />
• Sleep deprivation<br />
• No social interaction<br />
• Lack of physical exercise<br />
• Lack of personal hygiene</p>
<p style="text-align: left;">Do any of these sound familiar? How are your child’s grades at school? Does your child forget to interact with friends and family members? Is exercise a forgotten subject? Does your child rub their eyes and complain of soreness? Is a shower skipped for extra time on that online video game? Would your child rather skip dinner and snack later so more time is available for gaming?</p>
<div id="attachment_173" class="wp-caption alignleft" style="width: 310px"><a href="http://www.buzzaboutgames.com/wp-content/uploads/2012/01/gaming-5843.jpg"><img class="size-medium wp-image-173" style="vertical-align: text-top;" src="http://www.buzzaboutgames.com/wp-content/uploads/2012/01/gaming-5843-300x169.jpg" alt="Online video game addiction" width="300" height="169" /></a><p class="wp-caption-text">Online video game addiction</p></div>
<p style="text-align: left;">If the answer to any of these is yes, then you must step up and get involved with your kids! Even though addiction to online video gaming has not been officially declared a disorder, the signs are in front of our eyes. Online video gaming is being compared to gambling. Playing produces a high because endorphins are being produced and released by the brain. In online video games, the children are in control. Why would they want to go back to the real world and relinquish control and be just a kid that has to follow rules? Parents need to be assertive and turn off their children’s computers! Set priorities so kids know what’s expected of them. Discipline plays a key role. Set time parameters for online games. Let your kids know that homework comes first; dinner is served at 6 p.m. and lights are out at 10 p.m. Take charge before it’s too late!</p>
<p style="text-align: left;">Online video game addiction can be serious and methods to help that addiction are popping up fast. Some include therapy with a counselor or following steps in a self-help book on online video game addiction. One method even suggests sending your child to summer or wilderness camp to promote exercise and a change of environment.</p>
<p style="text-align: left;">Parents, it’s up to you to help your children. Recognize the signs and symptoms of online video game addiction. Take the steps now to correct the disorder. Engage your child. Set up a regimen and see that it’s followed. Bring your child back into the real world and help them appreciate its beauty.</p>

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<p class='technorati-tags'>Technorati Tags: <a class='technorati-link' href='http://technorati.com/tag/addiction' rel='tag' target='_self'>addiction</a>, <a class='technorati-link' href='http://technorati.com/tag/children' rel='tag' target='_self'>children</a>, <a class='technorati-link' href='http://technorati.com/tag/computer+gaming' rel='tag' target='_self'>computer gaming</a>, <a class='technorati-link' href='http://technorati.com/tag/gaming+competition' rel='tag' target='_self'>gaming competition</a>, <a class='technorati-link' href='http://technorati.com/tag/online+games' rel='tag' target='_self'>online games</a>, <a class='technorati-link' href='http://technorati.com/tag/online+video+games' rel='tag' target='_self'>online video games</a></p>

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		<title>App Store Creates New Market for Art Games</title>
		<link>http://www.buzzaboutgames.com/app-store-creates-new-market-for-art-games/casual-gaming/</link>
		<comments>http://www.buzzaboutgames.com/app-store-creates-new-market-for-art-games/casual-gaming/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 15:41:47 +0000</pubDate>
		<dc:creator>writersbasement</dc:creator>
				<category><![CDATA[casual gaming]]></category>
		<category><![CDATA[art games]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[notgames]]></category>
		<category><![CDATA[osmos]]></category>
		<category><![CDATA[tale of tales]]></category>
		<category><![CDATA[vanitas]]></category>

		<guid isPermaLink="false">http://www.buzzaboutgames.com/?p=199</guid>
		<description><![CDATA[Written by: Alexandra Paskulin Indie game developers are gaining exposure and popularity for unconventional style games through the Apple and Android App Stores, giving a new audience to the art games movement. The rise of game apps such as “Vanitas” by Tale of Tales, “Osmos” by Hemisphere Games, and “Kometen” by Erik Svedäng are giving [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Written by: Alexandra Paskulin</p>
<p style="text-align: left;"><strong>Indie game developers are gaining exposure and popularity for unconventional style games through the Apple and Android App Stores, giving a new audience to the art games movement.</strong></p>
<p style="text-align: left;">The rise of game apps such as “Vanitas” by Tale of Tales, “Osmos” by Hemisphere Games, and “Kometen” by Erik Svedäng are giving momentum to a movement in videogames subject-pioneer Michaël Samyn calls &#8220;notgames&#8221;.</p>
<div class="mceTemp mceIEcenter" style="text-align: left;">
<dl>
<dt><a href="http://www.buzzaboutgames.com/wp-content/uploads/2012/01/artgames.jpeg"><img class="size-full wp-image-200" src="http://www.buzzaboutgames.com/wp-content/uploads/2012/01/ceci.jpeg" alt="Ceci n'est pas une raquette below a Wii controller" width="589" height="421" /></a></dt>
<dd>Image from The Art History of Games, last year&#8217;s symposium of art game movement leaders and commissioners of &#8220;Vanitas&#8221;</dd>
</dl>
</div>
<p style="text-align: left;">Tale of Tales co-creator Michaël Samyn started the Notgames Initiative in 2010 to support  &#8220;what’s moving and enchanting and fascinating in software applications, videogames and procedural arts, <em>beyond</em> the amusement offered by obeying rules and receiving rewards.&#8221; Samyn&#8217;s efforts represent a growing interest in untraditional videogames that focus on fluid meaning, player input and immersion in rich environments. The gameplay of art games often includes exploring, examining and reflecting. The idea is that the player determines the &#8220;rules&#8221;, thereby defining their own experience. In an article for The Escapist, Samyn emphasizes the need for intentional meaning in game creation, unlike modern games that are dominated by game mechanics and efficient production. Samyn argues that by appealing to notgamers, notgames actually have a wider market potential than traditional games consumed by &#8220;the crammed and fiercely competitive niche of gamers&#8221;. In the year since Samyn&#8217;s article, it seems that the App platform is finally giving art games exposure to a mass audience.</p>
<p style="text-align: left;">Apple recently proclaimed Hemisphere Games&#8217; “Osmos” the 2010 iPad Game of the Year. In “Osmos” (a play on osmosis and cosmos), the notgamer acts as Mote, a single celled organism travelling the environment, absorbing smaller motes or being absorbed by larger motes (resulting in a game over). “Osmos” appeals to notgamers with beautiful graphics, soothing movements and atmospheric music, a far cry from the rigorous strategy and mechanics of traditional gaming.</p>
<div class="mceTemp mceIEcenter" style="text-align: left;">
<dl>
<dt><a href="http://www.buzzaboutgames.com/wp-content/uploads/2012/01/osmos.png"><img class="size-full wp-image-201" src="http://www.buzzaboutgames.com/wp-content/uploads/2012/01/osmos-14-35-59.png" alt="Cell-like spheres interact in &quot;Osmos&quot;" width="620" height="465" /></a></dt>
<dd>&#8220;Relax,&#8221; Hemisphere Game&#8217;s &#8220;Osmos&#8221; says, &#8220;the wise player taps less often.&#8221; The meditative spirit of &#8220;Osmos&#8221; permeates the movement of art games.</dd>
</dl>
</div>
<p style="text-align: left;">Available for both iPhone and Android, “Vanitas” by Tale of Tales (Michaël Saymn and Auriea Harvey) exemplifies the spirit of notgames. Described by its producers as &#8220;A meditative experience. A spiritual toy. A reminder of the preciousness of life.&#8221; “Vanitas” has no rules and no objective; the experience of the game is determined by the player. In “Vanitas”, the notgamer opens a wooden box to reveal a varying combination of objects. Samyn and Harvey encourage the notgamer to interact with the objects and &#8220;create pleasant arrangements that inspire and enchant.&#8221;</p>
<p style="text-align: left;">On January 18th, Notgames announced the upcoming release of Woolly Robot&#8217;s “Flight of the Fireflies” on January 31st and, in the second quarter of 2012, Ghostwheel Games&#8217; “Alien Worlds Explorer”, both for iPad.</p>

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<p class='technorati-tags'>Technorati Tags: <a class='technorati-link' href='http://technorati.com/tag/art+games' rel='tag' target='_self'>art games</a>, <a class='technorati-link' href='http://technorati.com/tag/indie+games' rel='tag' target='_self'>indie games</a>, <a class='technorati-link' href='http://technorati.com/tag/notgames' rel='tag' target='_self'>notgames</a>, <a class='technorati-link' href='http://technorati.com/tag/osmos' rel='tag' target='_self'>osmos</a>, <a class='technorati-link' href='http://technorati.com/tag/tale+of+tales' rel='tag' target='_self'>tale of tales</a>, <a class='technorati-link' href='http://technorati.com/tag/vanitas' rel='tag' target='_self'>vanitas</a></p>

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		<title>&#8220;Hyrule Historia&#8221; Reveals Zelda Timeline</title>
		<link>http://www.buzzaboutgames.com/hyrule-historia-reveals-zelda-timeline/news/</link>
		<comments>http://www.buzzaboutgames.com/hyrule-historia-reveals-zelda-timeline/news/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 16:48:38 +0000</pubDate>
		<dc:creator>writersbasement</dc:creator>
				<category><![CDATA[casual gaming]]></category>
		<category><![CDATA[console gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[portable gaming]]></category>
		<category><![CDATA[Hyrule Historia]]></category>
		<category><![CDATA[Legend of Zelda]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Ocarina of Time]]></category>
		<category><![CDATA[Skyward Sword]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://www.buzzaboutgames.com/?p=145</guid>
		<description><![CDATA[&#160; Written by Vanessa Formato “The Legend of Zelda” video game franchise has always had its share of secrets. Nintendo has long kept information regarding the series’ timeline under wraps, but it looks as if all of that is about to change with the upcoming art book, “Hyrule Historia.” The announcement of “Hyrule Historia” came [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<div id="attachment_146" class="wp-caption aligncenter" style="width: 510px"><img class="size-medium wp-image-146" src="http://www.buzzaboutgames.com/wp-content/uploads/2012/01/hyrulehistoria-300x211.jpg" alt="An image of Skyword Sword art from &quot;Hyrule Historia&quot;" width="500" height="375" /><p class="wp-caption-text">A new Zelda art book is putting an end to timeline debate.</p></div>
<p style="text-align: left;">Written by Vanessa Formato</p>
<p style="text-align: left;">“<strong>The Legend of Zelda</strong>” video game franchise has always had its share of secrets. <strong>Nintendo</strong> has long kept information regarding the series’ <strong>timeline</strong> under wraps, but it looks as if all of that is about to change with the upcoming art book, “<strong>Hyrule Historia</strong>.”</p>
<p style="text-align: left;">The announcement of “Hyrule Historia” came with news that delighted Zelda fans, many of whom have spent considerable amounts of time speculating about the games’ chronology on online forums and fan-sites. A Nintendo World Report article touted a “second chapter [that] is a compendium of Hyrule’s history across the series.” The piece was accompanied by several scans, including one of the table of contents, which listed sections for what appeared to be periods of time in Zelda history. The Internet went wild.</p>
<p style="text-align: left;">Even just over one year ago, a project like this one seemed inconceivable to fans of the well-loved and critically-acclaimed adventure games. In a July 2010 interview with Nintendo Magazine, Zelda Director Eiji Aonuma confirmed for the first time in the series’ history that developers had their own definitive timeline.</p>
<p style="text-align: left;">“Yes, there is a master timeline, but it is a confidential document,” Aonuma said. “The only people that have access to that document are myself, [Head of Nintendo] Mr. [Shigeru] Miyamoto and the director of the title. We can’t share it with anyone else!”</p>
<p style="text-align: left;">Not long after enthusiasts began analyzing the table of contents, a video of the book hit the web that showed a page with a chronology chart. A fan translated the chart and put it online. Aonuma is the editor for “Hyrule Historia,” so it is relatively safe to assume that this is the formerly “confidential” official timeline.</p>
<p style="text-align: left;">The official timeline begins with “<strong>Skyward Sword</strong>,” the most recent Zelda release and splits multiple ways following “<strong>Ocarina of Time</strong>.” The concept of a two separate timelines following “Ocarina of Time” has long been discussed by Zelda theorists, but Nintendo also introduced a third possible reality. If Link were to die in the course of “Ocarina of Time,” the story would diverge into the earlier two-dimensional games, while the “Child” and “Adult” timelines include more recent three-dimensional adventures “<strong>The Wind Waker</strong>” and “<strong>Twilight Princess</strong>,” respectively.</p>
<p style="text-align: left;">So far, “Hyrule Historia” has only hit stores in Japan with no word yet whether there are official plans to release the comprehensive book in other countries. American fans are clamoring to be able to purchase this important collector’s piece, but they have had to settle for scans and translations provided by fellow Zelda enthusiasts.</p>
<p style="text-align: left;">Nintendo released “Hyrule Historia” as part of “The Legend of Zelda’s” 25<sup>th</sup> anniversary celebration in December 2011.</p>

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<p class='technorati-tags'>Technorati Tags: <a class='technorati-link' href='http://technorati.com/tag/Hyrule+Historia' rel='tag' target='_self'>Hyrule Historia</a>, <a class='technorati-link' href='http://technorati.com/tag/Legend+of+Zelda' rel='tag' target='_self'>Legend of Zelda</a>, <a class='technorati-link' href='http://technorati.com/tag/Nintendo' rel='tag' target='_self'>Nintendo</a>, <a class='technorati-link' href='http://technorati.com/tag/Ocarina+of+Time' rel='tag' target='_self'>Ocarina of Time</a>, <a class='technorati-link' href='http://technorati.com/tag/Skyward+Sword' rel='tag' target='_self'>Skyward Sword</a>, <a class='technorati-link' href='http://technorati.com/tag/The+Legend+of+Zelda' rel='tag' target='_self'>The Legend of Zelda</a>, <a class='technorati-link' href='http://technorati.com/tag/timeline' rel='tag' target='_self'>timeline</a>, <a class='technorati-link' href='http://technorati.com/tag/video+games' rel='tag' target='_self'>video games</a>, <a class='technorati-link' href='http://technorati.com/tag/videogames' rel='tag' target='_self'>videogames</a>, <a class='technorati-link' href='http://technorati.com/tag/Wii' rel='tag' target='_self'>Wii</a>, <a class='technorati-link' href='http://technorati.com/tag/Zelda' rel='tag' target='_self'>Zelda</a></p>

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		<title>The Intriguing Life of Online Ouija Board</title>
		<link>http://www.buzzaboutgames.com/the-intriguing-life-of-online-ouija-board/news/</link>
		<comments>http://www.buzzaboutgames.com/the-intriguing-life-of-online-ouija-board/news/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 02:18:38 +0000</pubDate>
		<dc:creator>writersbasement</dc:creator>
				<category><![CDATA[casual gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[portable gaming]]></category>
		<category><![CDATA[game board]]></category>
		<category><![CDATA[Ouija]]></category>
		<category><![CDATA[playing online Ouija]]></category>

		<guid isPermaLink="false">http://www.buzzaboutgames.com/?p=135</guid>
		<description><![CDATA[&#8220;Written by: Kathleen Mulvihill&#8221; Remember the Ouija Board, the game owned by Hasbro Inc. that gained notoriety as demonic in recent decades by mainstream religions and some occultists? You don&#8217;t often find it in your local Toys R Us much anymore, but the online version is readily available and offers a delirious amount of intrigue, entertainment, fast-paced [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Written by: Kathleen Mulvihill&#8221;</p>
<p>Remember the <strong>Ouija Board</strong>, the <strong>game</strong> owned by Hasbro Inc. that gained notoriety as demonic in recent decades by mainstream religions and some occultists? You don&#8217;t often find it in your local Toys R Us much anymore, but the online version is readily available and offers a delirious amount of intrigue, entertainment, fast-paced answers and a bit of disturbance if you don&#8217;t watch out.</p>
<p>Imagine getting the answers to your most curious, personal or intimate questions in the blink of a planchette. That&#8217;s the name of the heart-shaped piece of wood used as the movable indicator to convey the spirit&#8217;s message by spelling it out on the board. If you are unfamiliar with the Ouija Board phenomenon, here&#8217;s a primer:</p>
<p>Ouija, also known as  spirit/fire keyboard, or talking board, is a flat game board containing letters of the alphabet, the numbers 0-9, the words &#8220;yes,&#8221; &#8220;no,&#8221; &#8220;hello&#8221; and &#8221;goodbye,&#8221; along with various symbols. Ouija is said to mean good luck in Egyptian, but this is widely debunked as there is no such Egyptian word. It is generally agreed that the Ouija Board was commercially introduced in 1890 by businessman Elijah Bond and was regarded as a harmless parlor game. However, as it gained popularity, several Christian religions and certain occultists took issue with its claims as harmless entertainment. Instead, they cautioned against its potential to draw negative spiritual forces into the players&#8217; realm and do harm. The scientific community, on the other hand, says that it is the user&#8217;s unconscious movements, or the &#8220;ideometer effect,&#8221; that produces the Ouija&#8217;s answers.</p>
<p>Caveats aside, today&#8217;s computer technology provides everyone who is willing with the opportunity to look into his or her future with the click of Ouija online. This Ouija player, ever so curious about America&#8217;s future, asked the mystery board a few questions. To wit: Who will be our next president? Answer: Obama. Will the Occupy movement succeed in effecting change in the United States? Answer: Cloudy. When will the U.S. economy really improve? Answer:  2014.  Will the country stay out of a new war for at least the next two years? Answer: No. Will a woman become president in the next decade? Answer: Yes. Will America be safe from major natural disasters for the next few years? Answer: No. Is the Ouija Board telling me the truth to the best of its ability? Answer: Check back later.</p>
<p>So there you have it &#8211; an inanimate object that largely knows how to give a straight answer when asked. Maybe it should be entered into the next presidential debate. What do you say, Ouija? Answer: Conditions unclear.</p>
<p>&nbsp;</p>

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		<title>The Rising Popularity of E-Sports</title>
		<link>http://www.buzzaboutgames.com/the-rising-popularity-of-e-sports/news/</link>
		<comments>http://www.buzzaboutgames.com/the-rising-popularity-of-e-sports/news/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 16:13:07 +0000</pubDate>
		<dc:creator>writersbasement</dc:creator>
				<category><![CDATA[console gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[Blacks Ops]]></category>
		<category><![CDATA[competitive gaming]]></category>
		<category><![CDATA[E-sports]]></category>
		<category><![CDATA[Halo: Reach]]></category>
		<category><![CDATA[Major League Gaming]]></category>
		<category><![CDATA[MLG]]></category>
		<category><![CDATA[Modern Warfare]]></category>
		<category><![CDATA[professional gaming]]></category>
		<category><![CDATA[Rhode Island Championship]]></category>
		<category><![CDATA[Starcraft II]]></category>

		<guid isPermaLink="false">http://www.buzzaboutgames.com/?p=129</guid>
		<description><![CDATA[Written by: Joe Sciabica The Major League Gaming Pro Circuit Championship, held last month in Rhode Island, set new records for competitive gaming ratings. This new wave of professional sports is quickly gaining popularity, which some may not consider traditional competition. However, the numbers show that major league gaming, also known as E-sports, is reaching [...]]]></description>
			<content:encoded><![CDATA[<p>Written by: Joe Sciabica</p>
<p>The <strong>Major League Gaming Pro Circuit Championship</strong>, held last month in Rhode Island, set new records for <strong>competitive gaming</strong> ratings. This new wave of <strong>professional </strong>sports is quickly gaining popularity, which some may not consider traditional competition. However, the numbers show that major league gaming, also known as E-sports, is reaching levels on par with conventional sports viewership. The Rhode Island tournament, one of six held every year by MLG, boasted impressive numbers compared to its previous events and mainstream television network ratings.</p>
<p>At one time the number of viewers reached 241,000. Matches during the event, mostly of games such as Starcraft II and Halo: Reach, were streamed by viewers in over 175 countries with average view time being longer than three hours. It is expected that viewership will continue to rise for these events in the coming years. This is a fair assessment to make considering there was a 225 percent increase of unique viewers to MLG events from 2010 to 2011.</p>
<p>It is becoming increasingly true that e-sports are becoming more legitimate, not only as skilled competition but also as a means to advertise toward difficult demographics. In males 18-24, MLG event ratings surpassed MTV, FX, Comedy Central and TBS. However, the United States still has a while to go before professional gamers reach a status like those of South Korea, considered the epitome of major league gaming. For South Koreans, professional gaming is the mainstream with two television networks dedicated to e-sports and an Air Force Starcraft II team. It is quite common there for the top players to be followed like rock stars.</p>
<p>What does this increasing popularity mean for the future? Several factors are likely to converge that will perpetuate the popularity of major league gaming. It is now possible these days to make a living as a gamer from endorsements and tournament winnings. Just this year there was 15 million dollars in prize money from major tournaments. This lifestyle may encourage more kids to seriously pursue this type of lifestyle and thus lead to more diversified and attractive matches.</p>
<p>Meanwhile, technology will continue to improve so that gaming will not only be more entertaining but reflect the skills of gamers more accurately. With rising ratings, advertisement and investment will increase. Right now the video game industry, at 60 billion dollars a year, is already larger than the film industry. Companies that already take part in funding tournaments include Intel, Dell, Samsung and Volkswagen.</p>
<p>The time may be soon when Starcraft II and Halo are household names and major matches are broadcasted in similar fashion to the Super Bowl.</p>
<p><a href="http://www.buzzaboutgames.com/wp-content/uploads/2011/12/major-league-gaming-brings-in-35-million-viewers-during-their-2011-pro-circuit-season.jpg"><img class="alignnone size-full wp-image-133" title="major-league-gaming-brings-in-35-million-viewers-during-their-2011-pro-circuit-season" src="http://www.buzzaboutgames.com/wp-content/uploads/2011/12/major-league-gaming-brings-in-35-million-viewers-during-their-2011-pro-circuit-season.jpg" alt="" width="600" height="825" /></a></p>

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		<title>Call of Duty: Modern Warfare 2 &#8211; Everyone Is Doing It (Banned)</title>
		<link>http://www.buzzaboutgames.com/call-of-duty-modern-warfare-2-everyone-is-doing-it-banned/news/</link>
		<comments>http://www.buzzaboutgames.com/call-of-duty-modern-warfare-2-everyone-is-doing-it-banned/news/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 21:21:12 +0000</pubDate>
		<dc:creator>Buzz</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://buzzaboutgames.com/?p=120</guid>
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		<title>The Remarkable Benefits of Computer Gaming</title>
		<link>http://www.buzzaboutgames.com/the-remarkable-benefits-computer-gaming/news/</link>
		<comments>http://www.buzzaboutgames.com/the-remarkable-benefits-computer-gaming/news/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 23:58:46 +0000</pubDate>
		<dc:creator>Tonya Watkins</dc:creator>
				<category><![CDATA[casual gaming]]></category>
		<category><![CDATA[console gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[portable gaming]]></category>
		<category><![CDATA[computer game learning]]></category>
		<category><![CDATA[Computer games]]></category>
		<category><![CDATA[computer gaming]]></category>
		<category><![CDATA[computer gaming not all bad]]></category>
		<category><![CDATA[strategy based games]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://buzzaboutgames.com/?p=112</guid>
		<description><![CDATA[Slacker-inducing, obesity-generating, mind-numbing….we have heard it all before and pretty much accept this as fact. Like all things taken to the extreme, the effects of too much too often are likely damaging. But there is another side to computer gaming: a surprising “upside.” While concerns about violent games persist, researchers have discovered that gaming can [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left">
<p style="text-align: left">
<div id="attachment_113" class="wp-caption alignleft" style="width: 310px"><a href="http://buzzaboutgames.com/wp-content/uploads/2010/06/girl-playing-computer-game.jpg"><img class="size-medium wp-image-113" src="http://buzzaboutgames.com/wp-content/uploads/2010/06/girl-playing-computer-game-300x199.jpg" alt="" width="300" height="199" /></a><p class="wp-caption-text">Computer games do not deserve a wholly negative reputation</p></div>
<p style="text-align: left">Slacker-inducing, obesity-generating, mind-numbing….we have heard it all before and pretty much accept this as fact. Like all things taken to the extreme, the effects of too much too often are likely damaging. But there is another side to <strong>computer gaming</strong>: a surprising “upside.” While concerns about <strong>violent games</strong> persist, researchers have discovered that gaming can boost cognitive function and foster positive behavior. It can also ease depression. It can teach, enlighten, and heal injuries. It can build team player and decision-making skills. <strong>Computer gaming is not all bad</strong>.</p>
<p style="text-align: left">Most <strong>video games</strong> involve a number of mental tasks, and playing can boost any one of them. The fast pace can increase visual acuity, spatial perception, hand-eye coordination, and sharp observation skills. Complex <strong>strategy-based games</strong> can improve working memory and reasoning. One particular study involved a woman who suffered from depression and post traumatic stress. Unable to sleep at night, she started playing the popular PopCap game “Bedazzled,” and found that the distraction was pleasurable and soothing. Researchers have determined that the focused distraction of games can place people and children with physical or mental pain in a different mental zone, relieving them of their discomfort as they undergo treatment.</p>
<p style="text-align: left">
<div id="attachment_115" class="wp-caption alignright" style="width: 310px"><a href="http://buzzaboutgames.com/wp-content/uploads/2010/06/gamers.jpg"><img class="size-medium wp-image-115" src="http://buzzaboutgames.com/wp-content/uploads/2010/06/gamers-300x226.jpg" alt="" width="300" height="226" /></a><p class="wp-caption-text">Hand-eye coordination and team player skills are a couple of the positive benefits of video games</p></div>
<p style="text-align: left">
<p style="text-align: left">The interactivity of <strong>computer gaming</strong> also provides a stimulating platform for learning. Integrating “play” into learning how to keyboard, for example, makes the tedium of learning to type more rewarding and interesting. Incorporating geography and real history into gaming strategies can be a creative approach to teaching.  Senior citizens who express interest in learning about computers easily adapt to the maneuverability of the mouse while playing computer Solitaire.</p>
<p style="text-align: left">When we read books or work crossword puzzles or Sudoku games, we are rarely frowned upon as mindless time-wasters. Why are many video games viewed so harshly? Violent games are concerning, but evidence isn’t clear that they promote aggression. Aggression could stem from seeing violence on TV or in the home. And violent games can provide an avenue of venting in a fantasy world in lieu of acting out in reality.</p>
<p style="text-align: left">Ultimately, computer gaming feeds a lot of human needs, and many of them are positive. Strike a balance, enhance the mind, and enjoy yourself.</p>

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<p class='technorati-tags'>Technorati Tags: <a class='technorati-link' href='http://technorati.com/tag/computer+game+learning' rel='tag' target='_self'>computer game learning</a>, <a class='technorati-link' href='http://technorati.com/tag/Computer+games' rel='tag' target='_self'>Computer games</a>, <a class='technorati-link' href='http://technorati.com/tag/computer+gaming' rel='tag' target='_self'>computer gaming</a>, <a class='technorati-link' href='http://technorati.com/tag/computer+gaming+not+all+bad' rel='tag' target='_self'>computer gaming not all bad</a>, <a class='technorati-link' href='http://technorati.com/tag/strategy+based+games' rel='tag' target='_self'>strategy based games</a>, <a class='technorati-link' href='http://technorati.com/tag/video+games' rel='tag' target='_self'>video games</a></p>

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		<title>New Call of Duty to Be Set in Vietnam</title>
		<link>http://www.buzzaboutgames.com/call-of-duty-vietnam/news/</link>
		<comments>http://www.buzzaboutgames.com/call-of-duty-vietnam/news/#comments</comments>
		<pubDate>Tue, 04 May 2010 21:25:41 +0000</pubDate>
		<dc:creator>Sean Redmond</dc:creator>
				<category><![CDATA[historical]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[tactical shooters]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[tactical shooter]]></category>
		<category><![CDATA[Vietnam]]></category>

		<guid isPermaLink="false">http://buzzaboutgames.com/?p=72</guid>
		<description><![CDATA[It was officially announced today that Call of Duty: Vietnam will be the next installment in the Call of Duty series, according to VentureBeat.com.  Call of Duty Vietnam, which will be possibly the biggest name among historic military tactical series to set a game in Vietnam, is among only a small group of such games [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_75" class="wp-caption alignright" style="width: 310px"><a href="http://buzzaboutgames.com/wp-content/uploads/2010/04/Call-of-Duty-Vietnam.jpg"><img class="size-medium wp-image-75 " style="margin-top: 5px;margin-bottom: 5px;margin-left: 10px;margin-right: 10px" src="http://buzzaboutgames.com/wp-content/uploads/2010/04/Call-of-Duty-Vietnam-300x167.jpg" alt="" width="300" height="167" /></a><p class="wp-caption-text">The official announcement of a Vietnam Call of Duty game was a long awaited confirmation of a rumor which had been simmering for months prior.</p></div>
<p style="text-align: left">It was officially announced today that <strong>Call of Duty</strong>:<strong> Vietnam</strong> will be the next installment in the Call of Duty series, according to VentureBeat.com.  Call of Duty Vietnam, which will be possibly the biggest name among historic military tactical series to set a game in Vietnam, is among only a small group of such games set in Vietnam.</p>
<p style="text-align: left">Call of Duty: Vietnam which is expected to be released on PC and all major consoles—including the PlayStation 3, Xbox 360 and Nintendo Wii—may help to boost the popularity of historic tactical games focused within the context of the Vietnam War, according to one view among industry analysts.  Seven years ago, games with this particular historic focus were all but nonexistent.  In 2004, however, the release of Shellshock: ‘Nam ’67 from Eidos Interactive for the original Xbox console marked the first video game console release of a Vietnam game, and was was followed shortly thereafter by the release of Conflict: Vietnam for the PlayStation 2.</p>
<p style="text-align: left">One reason which can be easily cited as to why it took until now for a franchise with the popularity of the Call of Duty series to release an entry set in Vietnam or for why it took until 2004 for any Vietnam game to reach home consoles is the political controversy surrounding the war effort.  While it had been less of a challenge to portray the war in movies in the past without creating too much of a climate for controversy, it was more of a challenge to do the same for a tactical game in which the player must assume an active role in a war effort toward which many were strongly politically opposed.  That political tension, however, appears now as though it is becoming less of a factor in the context of historical tactical games.</p>

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		<title>Pandora Portable Gaming System Slated for Release in 2010</title>
		<link>http://www.buzzaboutgames.com/pandora-portable-gaming-system-slated-for-release-in-2010/news/</link>
		<comments>http://www.buzzaboutgames.com/pandora-portable-gaming-system-slated-for-release-in-2010/news/#comments</comments>
		<pubDate>Tue, 04 May 2010 20:58:50 +0000</pubDate>
		<dc:creator>Sean Redmond</dc:creator>
				<category><![CDATA[console gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[portable gaming]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[Pandora]]></category>

		<guid isPermaLink="false">http://buzzaboutgames.com/?p=56</guid>
		<description><![CDATA[While the decline in the release of new portable gaming consoles such as the Game Boy, Nintendo DS or Sony PSP has had some industry observers questioning whether this particular style of portable gaming is becoming a thing of the past, a new portable console from OpenPandora—named Pandora—could potentially provide a mix of answers. The [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_68" class="wp-caption alignright" style="width: 310px"><a href="http://buzzaboutgames.com/wp-content/uploads/2010/05/Pandora-portable-gaming-system.jpg"><img class="size-medium wp-image-68 " style="margin-top: 5px;margin-bottom: 5px;margin-left: 10px;margin-right: 10px" src="http://buzzaboutgames.com/wp-content/uploads/2010/05/Pandora-portable-gaming-system-300x259.jpg" alt="" width="300" height="259" /></a><p class="wp-caption-text">Some hope that the release of the Pandora may bring about a revitalization of the declining portable console gaming market.</p></div>
<p style="text-align: left">While the decline in the release of new <strong>portable gaming</strong> consoles such as the Game Boy, Nintendo DS or Sony PSP has had some industry observers questioning whether this particular style of portable gaming is becoming a thing of the past, a new portable console from OpenPandora—named <strong>Pandora</strong>—could potentially provide a mix of answers.</p>
<p style="text-align: left">The Pandora—slated for release in the third quarter of 2010—holds similarities to portable gaming platforms of the past in that it is designed with its particular purpose as a game console made explicit by the inclusion of a traditional console control pad design with four main buttons, a left side directional control pad and dual analog controls.  At the same time, the Pandora will differ from the traditional portable gaming console in that it additionally functions as a portable computer—running on a Linux operating system with a CPU engine format of a standard PC—albeit not at the same speed as many of today’s latest PCs.</p>
<p style="text-align: left">It is claimed by designers of the Pandora project that the portable gaming system’s hardware will surpass that of all current portable gaming consoles on the market, including the Nintendo DS and the Sony PSP.  The Pandora is expected to retail at an MSRP of $330.00 USD at the time of its initial launch.</p>

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